I won’t begin to claim that Apple reinvented the music industry or make any sweeping claims, but it must be acknowledged the impact that this company has had on the the creation and consumption of music. With iTunes + iPod, Apple introduced a new and simple way for the younger generation to experience their music. Physical media was obviated through the digital distribution channels that were created through the iTunes Store. As of the last reported quarter, Apple has sold over 170,000,000 digital music players worldwide. Other consumer electronics manufacturers attempted to break into the market for digital music like Rio, Creative and iRiver – yet Apple succeeded because of attention to ease of use and aesthetics. As of January 2009, nearly all tracks on the iTunes Store are free of DRM. OTA song downloads to mobile devices is now possible without a premium price.
Apple, on the both the professional and consumer level, has simplified the creation of music. Through applications like Logic Studio (acquired IP) and the in-house developed Garage Band, creating music from pre-recorded loops and real instruments is approachable to the masses. Through the iLife suite of applications, Apple did not position Garage Band as a niche product – by offering it for free on each and every OS X machine, it took the position that music is not an exclusive art. The latest edition offers interactive lessons from renowed artists to extend this metaphor to helping anyone take on an actual instrument. No other company has done anything of this magnitude (reference the next entry).
